However, there is one issue that I couldn't wrap my head around, and I hope you have advice for doing this: Editing locations of objects, textures, and if they exist in the game or not. After using your tool for almost a year, I am impressed by the versatility for modding that this tool presents. Make sure the folder only contains valid bundle files, so in case of Tarkov only the unprotected. If you want to batch export bundles, create a text file like '+DIR ' (Windows line ending), create a batch file containing 'AssetBundleExtractor batchexport ' and start it. I've already sent this tool to some who have asked so I can just post it here as well :ĭrag the protected file into xor47h.exe and it'll output the unprotected file with '-xor'. Each byte in the file is the original byte XORed with 0x47. The problem seems to be with this particular version, non-weapon bundles open normally. I've taken the liberty of screenshotting the hex view:Īnd uploading the file in question (with the manifest).
I'd like to second the request for Tarkov support. Spent two days extracting Tyranny and Pillars of Eternity bundles with map images, fingers still think I'm crazy. Even I have yet to figure out batch processing. It's been immensely useful in my work documenting games for Gamepedia. First of all, thank you, DerPopo, for the tool.